You better on average get a kill with that slot, gold, and attention or that wand isn't worthwhile. Most small items tend to take up slots that could better be used on consumables and selling just a (500 gold) means you lost a 250 gold investment. Also damage block gets applied BEFORE armor. The stats are terrible for teamfighting and for the gold. I don't like since it takes a slot and needs to be sold but it can definitely be good vs someone like windranger in the midgame. You should get the point when you need it so if you see 3 people ganking you at level 1 quickly take a point in Q.ĭon't be afraid to buy salves or tangos as needed. You should never put your first point in right away unless you like to max BacktrackW. Q range and slow increase and the cooldown decreases so it's defensible to skill that too. W can dodge spells so if you don't intend to go aggressive ever and just want to survive you can skill that. It adds 35 damage per attack during his ult since time lock damage doubles during the ult, but more importantly it can stun targets which makes them unable to fight back and easier to chase. Try to stay in 1300 range of enemy creeps when they die (exp range) if you can and don't get a creep if it means you'll definitely need a tango for it. Alchemist often has the highest gpm on his team and has a 43% win rate. Get as much as you can but recognize that you'll be stronger late. He relies on his ult so play passive till you get Ult. Void is not strong early but sometimes you can get a kill using Q to slow and then using autos. It wastes exp but you're likely not in exp range with a clarity anyways unless you're winning lane so hard your opponent doesn't even dare to come in exp range. You can also just get a tp and tp back to base for a full heal. You don't need clarities but if you don't think you'll need them but Void's QR takes almost 250 mana at level 6. Get two last hits you wouldn't have otherwise with it, or use 2 less tango since you're not standing near the creeps as long taking harass, and it breaks even. Rather than sell my quelling blade when I temporarily need the slots, I put it in my stash. While some may view it as a crutch, and pro players don't use it, meaning it is a crutch, 112 gold is a good trade for easy and effective last hitting throughout the game.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |